OSX Art Tool Ships with Compiled Python Files

The current version of the Art Tool for Maya ships with compiled python files that contain tokens to Windows paths. This breaks UI methods in the “Add Character” dialog. (As well as other items I haven’t tested yet).

EXPECTED:
Since Python will automatically recompile these the first time they are run on the system, all Python compiled files (.pyc) should be removed before shipping.
ADDITIONALLY: There is a Python Windows DLL file in the form of .pyd that COULD potentiality cause issues. (I don’t know what it’s being used for or if the libraries ˙ave been migrated to OSX. But this could be a secondary bug with file: P4API.pyd

STEPS TO REPRODUCE:

  1. Install tools on OSX
  2. Select “Add Character for Animation” from Epic menu…
    RESULT: “Add Character” box opens.
  3. Select “Add” from the “Add Character” (Animation & Rigging Tools window…

RESULT:
Error dialog pops up indicating a Windows path:

“Reference file not found D:/Build/UE4-Releases/4.0/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/ART/Projects/Sample/ExportFiles/Mannequin_Export.mb”

FIX:

Going into the following path and deleting ALL .pyc files fixes this and other errors resulting from the windows tokens.

Users/Shared/UnrealEngine/4.13/Engine/Extras/Maya_AutomationRiggingTools/ArtToolsOSX/MayaTools/General/Scripts

Hi Nina,

The Mac port of ART is not an official one. It’s creator (alexwidener) may be able to help you. His thread about it can be found here: ART Toolkit Ported to OSX - Character & Animation - Epic Developer Community Forums

Thanks !