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Get class defaults node not listing texture - alternative?


I have a small class inheriting from UObject. It has two members:

     UPROPERTY(EditAnywhere, BlueprintReadWrite)
         FString ItemName;
     UPROPERTY(EditAnywhere, BlueprintReadWrite)
         UTexture2D* ItemThumbnail;

So there is a design feature in UE4 where a UTexture2D will not appear in the Default Class node outputs. The ItemName string appears just fine.

I am completely okay with this, but what is the alternative? I can't think of any other way to expose my UTexture2D to blueprints.

Thank you!

Product Version: UE 4.12
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asked Nov 08 '16 at 02:41 AM in Blueprint Scripting

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Denzel Jerry
27 4 7 9

avatar image SyedAman Oct 07 '18 at 04:07 PM

Bump. Just ran into this. Need a way to store information on a Character such as Icon, so I need a Texture variable to be in the Class Defaults so I can populate a Widget based on the Class Defaults

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