how to make a projectile bounce
i want to make a projectile bounce, so i've seen other similar questions in answerhub, i've also tried to replicate the settings from the projectile in the first person template take a look:
Made a minor change here: overlap pawns instead of ignore
just 1 thing i couldn't replicate: in variable->category i couldn't find the "projectile" category, also i couldn't create one, i don't know exactly what it would affect in physics,
i've tried shooting at a static mesh (set to block all) and a "physics blocking volume", in both cases the projectile was ignored, i think it was ignored and not overlaped because the "on begin overlap" event was not fired. so... what am i doing wrong?
asked Nov 08 '16 at 02:32 AM in Blueprint Scripting
updating: i've just solved the problem, apparently for some reason bounce only works when the collision component is the root component, simple setting the collision as the root component solves the problem, still it's weird i can't understand why it don't works without it being root component, but ok.
answered Nov 16 '16 at 07:58 PM
Try setting the collision of the projectile under "Collision Enabled" to query AND physics. At the moment, all it is doing is generating overlap events when it collides.
answered Nov 09 '16 at 08:58 PM
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