How can I modify core Unreal Engine 4 files?
If I have a current project how am I able to modify core Unreal Engine 4 files such as those that translate the Unreal Engine library to iOS or Windows or Steam such as these files documented in the following links:
and the Windows, Mac, iOS variants that adapt and implement the GenericPlatform.
In source code which you can pull from git hub, made github account and add it in to unreal profile. Most optimal way is to make plugin, but if you want to edit such core elements as platform support i think only way is to edit source code direcly.
answered Jun 04 '14 at 06:07 PM
Ok I figured it out
When you build your program in the Unreal Editor it uses the library files located in your Program Files directory. (You can find them by searching in the Unreal Engine app folder). From this you can modify these files and run the program to add java code or modify core files. Note some of these files may be in the project build file, do not modify these, as they will be overwritten with copies from the Program Files folder.
Does anyone know how to keep it project local, so it doesn't modify every project when you build? (e.g import them into the project and use local copies?)
This thread is good though has some dead links it mentions the file removing problem as well as using a plugin to load java code: https://forums.unrealengine.com/showthread.php?3504-Android-Java-Libraries-in-UE4-Game-(OUYA-SDK-Google-Play-Game-Services-etc-)
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