Add additive Pose on Animation
I have an animation montage set up and I need to put an additive pose on top of it to weigh it in and out by a float parameter at runtime. I made a Pose and converted it to additive with the Ref Pose as Base. My AnimGraph looks like this:
Now when I increase Height Blend to anything above 0 the resulting animation is extremely jittery and completely unusable.
I was confused that the pose (unlike additive animations) is not called "Woker_Height_Pose (additive)" on the node, but I definitely set it to additive in the Animation tab.
Can you explain to me where I went wrong, or what might cause this issue?
asked Nov 08 '16 at 10:12 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here