Timed Particles Persona not working during play
For one of the cutscenes in Rad Rodgers I am adding all kinds of effects to the big talking, ex-husband smoking elder tree and since most of them are timed and need to be attached on sockets, I am using persona for this.
The timed particles show up fine inside Persona and when previewing the whole cutscene inside matinee, but during play-mode/standalone/etc they dont show up, arent drawn, dont appear, etc.
So I took a look at your video and there is a lot there :)
I think you have narrowed it down to being an issue with how the particle system is called to play in game with Matinee. I have a few suggestions for you and your team that should provide some resolution.
Firstly, I would create a minimal project test case using the particle systems in question and a matinee cinematic. Call those particles to play the same as you would within the matinee of your current project. If they work correctly when you play the game, then I would directly compare the differences of how the two particles systems are being called between projects.
This could involve going into that character blueprint for the character using the anim notifies, and make sure the particle systems, components or otherwise, are using the exact same settings as the ones that worked in your minimal test case. Aside from that there is an alternative option, and perhaps I should have clarified this a bit in my previous statement about moving to Sequencer.
There is an option if you right click on the matinee actor placed in your level, you can select to convert it to a Level Sequence. This should keep all your keyframes and events in place, and simply move it to a level sequence. We have officially moved away from Matinee as our Cinematics editor and have replaced it with Sequencer. Moving to this Editor will open up more options and ways to troubleshoot and visualize issues like these. It as user friendly and shares similarities with other video editing software applications for ease of transition and quicker understanding.
My final suggest would be to go the old fashioned way and force the particle systems to play while they are placed in the level. Give them their own custom events, and call those events via blueprints connected to matinee. I hope these have been helpful and give you a way to move forward with your development. It looks good and I look forward to the final result :)
answered Nov 15 '16 at 07:31 PM
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