[POSSIBLE BUG] Lighting with morph target preview

Allo allo allo.

Not sure if this is a bug, desired behavouir or something I’ve done myself but I’ll report it anyway to see if anyone can get it to reproduce. Due to my modelling style, everytime I reproduce this, I’m still getting it - so it might be my modelling style. But I’m pretty certain it’s an engine bug.

Bug: The preview light of the preview window of morph targets is affected by changing morph values. Moving a morph value from 0 - 1 moves the light down the X axis. Moving from -1 to 0 also moves the light up the X axis.

Steps to reproduce:
Make a skeletal mesh in a 3D program, add some morphs to it (Make sure they’re pretty!) , import it into the engine and change some of the morph target values. The light moves! How weird!

Reproduced in blank project.

Gif of the issue: https://i.gyazo.com/6f306e862c5dfd637680a64aa18ef217.gif

Can provide source file if need be.

Not a showstopper but doesn’t seem like intended behavouir.

Hi KITATUS,

That’s actually the normals and not the lighting. Can you send me your fbx file, by chance? You can PM me a download link on the forums if you’d like to keep it private.

I can indeed, you’ll have to hang tight though. Won’t be able to for a little while.

But, here’s the plot twist - There’s no normal maps created for the mesh. Surely if there’s 0 normals, normals shouldn’t be influenced?

Vertex Normals, not normal maps

Here you go, this has been straight exported from the engine so it might be weird. Let me know if that’s the case! https://we.tl/kZibZgFZ8w

Can you send the source FBX? Morph Targets are not exported from the editor.

This is indeed a good question, I’ll dig around for it and will post it when it’s found

Different Mesh but same issue (created it just for you ;p) - https://we.tl/10oUyjrNOH

Hey Kitatus,

I was able to repro this with some content that I created. It appears to be what is reported in UE-19861, which is a known, but ongoing bug.

I’m adding my mesh to the bug report though.

Woo! Glad I wasn’t going crazy. Cheers for dealing with the situation ! Great work as per usual :slight_smile: