Not sure if this is a bug, desired behavouir or something I’ve done myself but I’ll report it anyway to see if anyone can get it to reproduce. Due to my modelling style, everytime I reproduce this, I’m still getting it - so it might be my modelling style. But I’m pretty certain it’s an engine bug.
Bug: The preview light of the preview window of morph targets is affected by changing morph values. Moving a morph value from 0 - 1 moves the light down the X axis. Moving from -1 to 0 also moves the light up the X axis.
Steps to reproduce:
Make a skeletal mesh in a 3D program, add some morphs to it (Make sure they’re pretty!) , import it into the engine and change some of the morph target values. The light moves! How weird!
That’s actually the normals and not the lighting. Can you send me your fbx file, by chance? You can PM me a download link on the forums if you’d like to keep it private.