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Help with Launching off of Slopes

I'm trying to make a Tribes game. However, I stick to the floor when I launch off of something. To solve this, I'm trying to add an impulse when you start to catch air, based on the previous tick's floor angle and the current floor angle. Can someone help? I still stick to the floor.

Here is my blueprint: This is hooked up to a Sequence which is tied to Event Tick. alt text

This is Sequence 2 alt text

Here is how I get the Current Speed variable alt text

I am still very new so thanks!

Product Version: UE 4.13
capture.png (110.3 kB)
capture2.png (65.9 kB)
capture3.png (68.8 kB)
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asked Nov 08 '16 at 06:19 PM in Blueprint Scripting

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