Lightmap Artifacts on large mesh WTF!!????
Hello once again,
I've been working on this for DAYS and tried SO MANY things to only get the EXACT same result. Changing one thing that i thought would fix it to only see the same sh*t. Anyway.......... As you can see i'm getting some crazy light bleeding or some sort. The weird thing is ive tried everything and changed so many things to only get the same result. With the same bleed error in the same place. Just increasing the lightmap res just makes it more prominent I've tried:
I've literally tried everything and now i think i should just re do the mesh but after spending so long on it i feel like ive wasted my time!! Especially if i re do the whole mesh and get the same results!! I want to know whats causing this so if i get it again i know what to do.
asked Nov 08 '16 at 02:55 PM in Rendering
I figured it out. I was looking too much into it, as usual. My box reflection captures needed adjusting. I did more research on the 'Box Transition Distance' scroller and found out that my walls needed to be inside the inner box.
answered Nov 09 '16 at 01:55 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here