Player sometimes spawns at 0,0,0

This problem is really frustrating me as I personally am not able to reproduce it on my machines. It seems like maybe a bug in Unreal?

I am using Wadstein’s level streaming/loading screen method to stream all the levels in my game: HTF do I? Loading Screens using Level Streaming in Unreal Engine 4 - YouTube

For me, and most of the people who have played my builds this is totally fine. For others, it is not. The biggest example is the following Twitch stream here: [Vinesauce] Vinny - "Alien Afterlife" [BETA] by jeremycouillard (part 1) - YouTube

You can see right around 9 minutes the level just starts at 0,0,0 without the player spawning. Previously, he fell below the level where I put a trigger to put him back up (that’s why you see two player characters at the beginning of the level) as this also happens sometimes when the player spawns. But mostly, and what made him quit playing the game, was that he spawned at 0,0,0 with no controller.

Below are my blueprints, although they are pretty much the same as in that tutorial. I have tried taking out the conditional in the beginning and just giving a hand typed transform but that didn’t seem to make any difference. Before when I was able to replicate this problem I had a delay in the loading screen level of 2 seconds as he has in the tutorial. When I took this out it never happened again after hours of testing…but then I release a beta of my game and I see it is happening. This is really driving me crazy! I would so appreciate any help! I can also pay money if anyone solves this crazy problem! Here is the beta of the game if anyone could test it? I’m really at a loss what to do here…Alien Afteflife by jeremycouillard
Thank you!

Hey, have you figured out the reason?