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How to make a pawn move using the UCharacterMovementComponent?

So I created a Bot Pawn and a BT for him to patrol between two points, but for some reason he won't move and I think the problem is related with the UCharacterMovementComponent that I created. NOTES: - Beginner with C++. - I do have a nav mesh.

CharacterMovement = PCIP.CreateAbstractDefaultSubobject(this, TEXT("CharacterMovementComponent"));

Product Version: UE 4.13
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asked Nov 08 '16 at 10:33 PM in C++ Programming

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Im not sure if this is the problem but i will point it out anyway i was checking out https://docs.unrealengine.com/latest/INT/API/Runtime/CoreUObject/UObject/FObjectInitializer/CreateAbstractDefaultSubobject/index.html

and it had a remark regarding have the same name as the subobject.

Remarks Create optional component or subobject. Optional subobjects may not get created when a derived class specified DoNotCreateDefaultSubobject with the subobject's name.

so like shorten the name and add "_01" or something like that if it works then u know where the problem is :) hope that helps.

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answered Nov 08 '16 at 10:48 PM

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