How can I get reference to object which was hit by particle?
I've got a BP with one CPU particle system in it and collision is working fine. In the output of Event OnParticleCollide I can only get variables like emitter time, location etc but I'd like to get reference to collided object(for example static mesh). Is there any way to do it?
asked Nov 08 '16 at 10:47 PM in Blueprint Scripting
have you found out? got the same problem :/
answered Oct 22 '17 at 09:00 AM
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