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How can I get reference to object which was hit by particle?

I've got a BP with one CPU particle system in it and collision is working fine. In the output of Event OnParticleCollide I can only get variables like emitter time, location etc but I'd like to get reference to collided object(for example static mesh). Is there any way to do it?

Product Version: UE 4.13
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asked Nov 08 '16 at 10:47 PM in Blueprint Scripting

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digitalgibon
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have you found out? got the same problem :/

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answered Oct 22 '17 at 09:00 AM

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HeXtion
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