What is the relationship between screen physical size and canvas->Clip?
Hi... I am currently making a game for mobile phones.
I am currently confused about one thing. How do I scale the HUDs.
I have currently written a lot of codes which scale the HUD depending upon the Canvas->ClipX and Canvas->ClipY .
Canvas is the screen resolution? Right?
So if a phone has low physical size and higher resolution something like iphone5, wont the HUD scale really low? Is there any way to finding the physical screen size?
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