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What is the relationship between screen physical size and canvas->Clip?

Hi... I am currently making a game for mobile phones.

I am currently confused about one thing. How do I scale the HUDs.

I have currently written a lot of codes which scale the HUD depending upon the Canvas->ClipX and Canvas->ClipY .

Canvas is the screen resolution? Right?

So if a phone has low physical size and higher resolution something like iphone5, wont the HUD scale really low? Is there any way to finding the physical screen size?

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asked Jun 04 '14 at 06:35 PM in C++ Programming

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envenger
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