Component overlap delegates not working
I'm trying to set up a drop object that the player can pick up if he enters a trigger component of the drop. This should be fairly easy to manage with only C++ code, the class is created as normal but for some reason I can't add a dynamic to OnComponentBeginOverlap. Here's my code:
AddDynamic seems to be working but OnOverlapBegin() will never be called. Are there any other properties I may be missing?
asked Nov 09 '16 at 04:24 AM in C++ Programming
I bind my overlap event delegates this way and it works flawlessly
Remember to add UFUNCTION() macro to OnOverlapBegin method.
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