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When I try to save a boolean setting, it didn't work

Hello, In my Level Blueprint I used one boolean variable "tutorial done", and I need to save/load it, I tried to inspire me with some blueprint to do it but it doesn't work at all. And I don't know where is the problem... Thanks for any help

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Product Version: UE 4.12
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asked Nov 09 '16 at 02:45 PM in Blueprint Scripting

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Phantom_Dono
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As far as I know, when you open a level, everything is just initialized again. Meaning that tutorial boolean will be reset to its default values as well. Unless you save that boolean somewhere that stays around even after using OpenLevel, that branch statement will always return false. Maybe you should look into using gamemode or whatever for that boolean.

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answered Nov 10 '16 at 05:11 AM

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cridia
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avatar image Phantom_Dono Nov 10 '16 at 02:00 PM

ok I will see

avatar image Phantom_Dono Nov 10 '16 at 02:33 PM

I try to put the boolean in the save game blueprint like this:alt text

But It don't work and now I have this problem... I look some thread, but I don't find how to resolve it, How can I solve it? alt text

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avatar image cridia Nov 11 '16 at 04:08 AM

It seems that your savegame variable never gets created; you are getting null pointers there. Could you post the entire chain again?

avatar image Phantom_Dono Nov 11 '16 at 12:26 PM

Normally, the savegame variable go to the savegame blueprint who was create, and when I go again in this nevel it must to load the save game, but I don't know why it don't save/load the savegame

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