When I try to save a boolean setting, it didn't work
Hello, In my Level Blueprint I used one boolean variable "tutorial done", and I need to save/load it, I tried to inspire me with some blueprint to do it but it doesn't work at all. And I don't know where is the problem... Thanks for any help
asked Nov 09 '16 at 02:45 PM in Blueprint Scripting
As far as I know, when you open a level, everything is just initialized again. Meaning that tutorial boolean will be reset to its default values as well. Unless you save that boolean somewhere that stays around even after using OpenLevel, that branch statement will always return false. Maybe you should look into using gamemode or whatever for that boolean.
answered Nov 10 '16 at 05:11 AM
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