When I try to save a boolean setting, it didn't work

Hello,
In my Level Blueprint I used one boolean variable “tutorial done”, and I need to save/load it, I tried to inspire me with some blueprint to do it but it doesn’t work at all.
And I don’t know where is the problem… Thanks for any help

As far as I know, when you open a level, everything is just initialized again. Meaning that tutorial boolean will be reset to its default values as well. Unless you save that boolean somewhere that stays around even after using OpenLevel, that branch statement will always return false. Maybe you should look into using gamemode or whatever for that boolean.

ok I will see

I try to put the boolean in the save game blueprint like this:

But It don’t work and now I have this problem… I look some thread, but I don’t find how to resolve it, How can I solve it?

It seems that your savegame variable never gets created; you are getting null pointers there. Could you post the entire chain again?

Normally, the savegame variable go to the savegame blueprint who was create, and when I go again in this nevel it must to load the save game, but I don’t know why it don’t save/load the savegame