material disappears when morph animation is applied

Hi

I have a object that has a looping morph animation. When I run the game the material disappears from the mesh. I am left seeing the gray checker pattern. Then when I stop the simulation everything looks correct. Also if I remove the animation the material looks fine when I run the game. I am stuck as to why this might be happening. Any ideas ?

Doug

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I found the answer. In the material details there is a switch under “Usage” for used with morph targets.

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Could you please elaborate? I don’t have a switch you wrote about. A screenshot would be SUUUPER appreciated. Thanks in advance.

He’s talking about the Usage section in the materials editor.
Details… scroll down to Usage,

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Much obliged! You’re the best!