Can I remove the ease out on AI MoveTo success?

I’m am repeatedly calling AI MoveTo on completion in order to have a motorbike move directly forwards whilst using pathfinding. However, when the bike arrives at the location I have supplied there is a brief pause, which is really noticeable. Is there a way for me to remove this easing out? Or is it just a lag between one move and the next?

If so, is there a way of me providing a constantly updating vector, or should I be calling AI MoveTo before successfully arriving at my next point?

Thanks in advance for any help. Peace.

I would like the opposite. An ease in to the AI MoveTo. Like ramp up the speed. Is that possible?

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