GEditor->OnBeginObjectMovement() only fires on Actors
It seems the GEditor->OnBeginObjectMovement() does not fire for Components. (Specifically when moving components in the editor viewport)
However the GEditor->OnEndObjectMovement() does work fine for them. Would be great if that would get fixed!
EDIT2: It also seems that it only gets called on actors. Even though a SceneComponent was moved. Which is really not in line with the intended use of the delegate.
Thank you for that information. Using the plugin you provided, I see the issue you're reporting. I've placed a bug report in for the issue which you can find here: UE-38646. You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
Have a nice day!
answered Nov 15 '16 at 09:24 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here