4.2 Blueprint "AIMoveTo" doesn´t trigger "On Success"/"On Fail"
Hi there, I think with 4.2 there´s a problem with the "AI MoveTo" node.
It no longer triggers "On Success" or "On Fail", just always the standard output pin. The "Movement Result" is changed now, too. Its always at "Success".
I don´t think its supposed to work this way, is it?
Here is my Blueprint, I´m using it in a Behavior Tree Task.
Thanks in advance!
asked Jun 04 '14 at 07:37 PM in Bug Reports
The biggest problem I see is that we exposed
However you don't have to use it at all. Behavior trees already have a dedicated task for moving AI - why aren't you using that one?
answered Jun 04 '14 at 08:03 PM
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