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Using UActorCompent with a Module.

I'm trying to use a UActorCompent in module, and keep getting compiler errors.

Error: Runtime/Engine/Classes/Engine/EngineBaseTypes.h:387:8: error: explicit specialization of non-template struct 'TStructOpsTypeTraits'

Messenger.Build.cs: using UnrealBuildTool;

 public class Messenger : ModuleRules
 {
     public Messenger(TargetInfo Target)
     {
         PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore"});
         PrivateDependencyModuleNames.AddRange(new string[] {"Core"});
         PrivateIncludePaths.Add("Messenger/Private");
     }
 }

I can use UActorComponent in my main project without issues, and there aren't any other Dependencies that should require it. What do I have to add to the build to support a UActorComponent in a module?

Product Version: UE 4.13
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asked Nov 10 '16 at 07:52 AM in C++ Programming

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zerophase
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