2D Local Multiplayer 2nd Player not controllable
Im about to make a 2D Local Multiplayer Game. I have an issue with the second player. He´s in the game but not controllable. I used this Tutorial for implementing the 2nd player. It would be awesome if someone has a few hints.
In your Player2 blueprint you have Auto Receive Input set to Player 0 which is typically the first player. Setting this to Disabled like in the Player1 blueprint should help.
answered Nov 10 '16 at 04:46 PM
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