Spawn actor with original scale?
I would like to spawn an actor from ActorClass with its initial scale, my Actor has a scale of -1 on the Y axis but when I spawn it using the "SpawnActor (by class)" node it asks for a transform, this includes scale so I lose the scale it was initially going to be.
This node is hooked up to spawn quite a few different actors of different scales so I would like to know if I can use the scale as specified in the ActorClassBlueprint.
asked Nov 10 '16 at 01:16 PM in Blueprint Scripting
Hi, If you use blueprint you try right click on the transform circle on SpawnActor(by class) And try Split struct pin. Let's try it!!
answered Aug 06 '18 at 02:13 AM
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