Skip Assigning Gamepad to Player 1 in Blueprints.
I saw 4.13 has this "Skip Assigning Gamepad to Player 1" option on Project Settings, but there seems to be no way to access this variable from Blueprints, or is it?
Can this option be toggled on/off in real time during gameplay? (so it can be an option for the players in a game menu and not something the game is set to forever)
asked Nov 10 '16 at 04:06 PM in Blueprint Scripting
Well, after 2 years and learning C++ in between I created my own Blueprint node for this.
1st you need to add "EngineSettings" to your Build.cs file, otherwise you can't access UGameMapSettings
Then you can create this function anywhere really. I placed in on a function library for convenience.
And that's pretty much it. Here it is for testing. And it works :)
You could create this inside your game mode or player controller if you want.
answered Dec 29 '18 at 06:13 AM
my thoughts exactly! please can we get an answer for this?
answered Nov 29 '16 at 11:46 PM
Due to the demand I have entered a feature request for this issue here: https://issues.unrealengine.com/issue/UE-43841
Keep in mind this doesn't mean that the feature will be implemented just that we have heard many requests and have a ticket tracking it. You can vote on the feature to show community interest however, this will not guarantee that it will be implemented. It is just a metric we use to see what interests the community.
answered Apr 10 '17 at 09:30 PM
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