First load/compile of the day extremely slow?
Hello, the first time I launch unreal for the day takes about 25 minutes. (binary UE4, from the launcher)
Launching the game after that (from crash or manual restart) is about 30 seconds. Same happens with compiling the c++. First compile takes up to 15 minutes even without any changes.
I heard somewhere this shouldn't happen and I may be losing some cached files when I restart my PC.
Is there any way to fix this?
asked Nov 10 '16 at 04:05 PM in C++ Programming
Compiled Unreal engine has extremely large .pch (precompiled header files). If these files are not in your RAM cache, compiler will spend relatively long time loading them into the memory. To avoid this dependency I've put all Unreal engine files to SSD, this eliminated any build time dependency from number of builds before now.
answered Nov 13 '16 at 01:38 PM
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