x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Getting the Module Directory

So I'm starting to get into loading content that's packaged with my module and I'd like to know if there's an API yet for getting the module's directory so I can use that as a base path for accessing my plugin's content.

FYI, the two places I looked were on the module itself, was hoping metadata was assigned during the initialization phase to the module base class before startup was called. Also looked on the FModuleManager.

Thanks!

Product Version: Not Selected
Tags:
more ▼

asked Mar 11 '14 at 03:02 AM in Using UE4

avatar image

ue4-archive ♦♦ STAFF
50.1k 3672 2002 9129

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey Nick! I think you're talking about bundling asset files with a Rocket plugin, right?

Currently the way that it works is, if you have content inside a plugin, then the paths to those asset will be rooted to your plugin's name. So, for a asset file on disk under your game's plugin directory such as:

 F:\Foo\MyGame\Plugins\MyPlugin\Content\Primitives\Sphere.uasset

The asset path will be:

 /MyPlugin/Primitives/Sphere

As I've mentioned before, the support for Content in plugins is not finished yet, so we may make radical changes to how we store and load these assets yet. Also note that in the next Rocket release, you'll need to specific that you want your plugin to support Content by adding a flag to the .uplugin file.

--Mike

more ▼

answered Mar 11 '14 at 03:02 AM

avatar image

ue4-archive ♦♦ STAFF
50.1k 3672 2002 9129

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question