Getting the Module Directory

So I’m starting to get into loading content that’s packaged with my module and I’d like to know if there’s an API yet for getting the module’s directory so I can use that as a base path for accessing my plugin’s content.

FYI, the two places I looked were on the module itself, was hoping metadata was assigned during the initialization phase to the module base class before startup was called. Also looked on the FModuleManager.

Thanks!

Hey Nick! I think you’re talking about bundling asset files with a Rocket plugin, right?

Currently the way that it works is, if you have content inside a plugin, then the paths to those asset will be rooted to your plugin’s name. So, for a asset file on disk under your game’s plugin directory such as:

F:\Foo\MyGame\Plugins\MyPlugin\Content\Primitives\Sphere.uasset

The asset path will be:

/MyPlugin/Primitives/Sphere

As I’ve mentioned before, the support for Content in plugins is not finished yet, so we may make radical changes to how we store and load these assets yet. Also note that in the next Rocket release, you’ll need to specific that you want your plugin to support Content by adding a flag to the .uplugin file.

–Mike