Better Way to Set This Up & Fix Editor Errors?
Below is located inside my CharacterBP.
My character uses Root Motion and right now, this BP setup will mean I can:
Basically the HoldMovement bool will assure the proper start or stop animation plays (what is pressed or released will set the animation) no matter after the fact how the player pushes WASD.
What I want to be able to do is:
How can I achieve this by setting up correctly my CharacterBP?
The errors this gives inside the editor are:
Accessed None trying to read property K2Node_DynamicCast_AsAnimBP from function: 'ExecuteUbergraph_AnimBP' from node: SetMoveForward in EventGraph in AnimBP
There is some error with the set Move and User vars
Drag a node from the bottom Cast and type isValid.
Place the isValid check in front of set MoveForward.
Connect IsValid to set.
The error means: You are trying to set MoveForward variable on NULL reference.
answered Nov 10 '16 at 07:43 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here