Call to UMG animation function

hello.
i got a big problem,it makes my head dizzy.

i made small bp-box.when i clicked small bp-box,i want to show up text simple animation like down to up.
it’s my progress.

onclicked bp-box → cast to current UMG class → UMG class call to custom event // in level blueprint.
→ custom event call to play animation // in umg blueprint

i tested a lot of things,when i clicked umg text function,it’s working well.
but when i clicked bp-box,it doesn’t working.
maybe i guess custom event couldn’t call play animation function.

how can i solve this problem?
i attached blueprint images.
thx for read my thread.

After you create the widget, you do nothing with it.

Your UMGReference is null.

You need to set your UMGReference to the created widget, then you need to add widget to viewport, then you can call your UMGReference play animation.

Thank you !! It’s Solved !!! Thx very much !

Glad it solved your problem, make sure you click accept answer so that others who have the same question can find the answer.