How to Set Camera Rotation to separate from the player?
Hey there, I am trying to make a camera system that is the exact same as the one in Dissidia. I already have the focus system down so the camera knows who to lock on to, but so far whenever the camera moves, it changes. I am aware of controller pawn rotation, but clicking it on or off has not helped, only caused other problems. I used a third person template to get started, so it has a spring arm then camera, which i have also experimented removing the controller pawn rotation to no avail. I just need the camera to aim towards one target, while maintaining a specific height/distance from the player and rotating around the player to keep the target in focus while the player moves or rotates in any direction they choose. If i have to, I can remove the spring arm, but I'd like to have that as well for obvious reasons.
asked Nov 10 '16 at 10:50 PM in Blueprint Scripting
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