Traverse actor hierarchy using Blueprints - destroy physics constraints/links in a chain

Hello all.

I have an object hierarchy like this.

It is an anchor point, a chain of cylinders, and a ball at the end. All tied together with physics constraints.

On destruction of any of the cylinders/links in the chain - (i.e. if I cut it with a sword or shoot at it) - how can I also delete the relevant PhysicsConstraintActor? I’m using Blueprints.

Also, if I destroy AnchorBP or the Sphere - how can I make sure the rest of the object are also destroyed at the same time? Is there any way to traverse the actor hierarchy using Blueprints?