Using Ctrl+F to search for the word "Error" or "Warning" can be fruitful when running into packaging errors like this, as the errors are usually throughout the log, not just the final few messages. Here are a few that I found:
LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.8_Libs\studio_api\src\fmod_bankmodel.cpp(346) - Failed to open file '../../../../../../Users/Kev/Documents/Unreal Projects/EndlessRunner/Content/FMOD/Desktop/Master Bank.bank'
LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.8_Libs\studio_api\src\fmod_bankmodel.cpp(346) - Failed to open file '../../../../../../Users/Kev/Documents/Unreal Projects/EndlessRunner/Content/FMOD/Desktop/Master Bank.strings.bank'
LogBlueprint:Error: [Compiler PersistentLevel.MainMenu] Error This blueprint (self) is not a PlayerController, therefore ' self ' must have a connection.
LogBlueprint:Error: [Compiler PersistentLevel.MainMenu] Error Variable node K2Node_VariableSet_0 uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
LogSourceControl:Error: P4ERROR: Invalid connection to server.
LogSourceControl:Error: Connect to server failed; check $P4PORT.
SourceControl:Error: Error svn: E155007: 'C:\Users\Kev\Documents\Unreal Projects\EndlessRunner' is not a working copy
SourceControl:Error: Error Failed to connect to source control. Check your settings and connection then try again.
Those first couple of errors seem to be related to that "Master Bank" file having a space in the name. I'd suggest removing that space, as it should work correctly after that. The rest of the errors seem self explanatory. Please let me know if you have any questions.
Nov 11 '16 at 03:37 PM