Unknown Error when packaging in 4.13.2

Log.txt

Hello Kevin,

Using Ctrl+F to search for the word “Error” or “Warning” can be fruitful when running into packaging errors like this, as the errors are usually throughout the log, not just the final few messages. Here are a few that I found:

LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.8_Libs\studio_api\src\fmod_bankmodel.cpp(346) - Failed to open file '../../../../../../Users//Documents/Unreal Projects/EndlessRunner/Content/FMOD/Desktop/Master Bank.bank'
LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.8_Libs\studio_api\src\fmod_bankmodel.cpp(346) - Failed to open file '../../../../../../Users//Documents/Unreal Projects/EndlessRunner/Content/FMOD/Desktop/Master Bank.strings.bank'

LogBlueprint:Error: [Compiler PersistentLevel.MainMenu] Error This blueprint (self) is not a PlayerController, therefore ' self ' must have a connection.
LogBlueprint:Error: [Compiler PersistentLevel.MainMenu] Error Variable node  K2Node_VariableSet_0  uses an invalid target.  It may depend on a node that is not connected to the execution chain, and got purged.

UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.

LogSourceControl:Error: P4ERROR: Invalid connection to server.
LogSourceControl:Error: Connect to server failed; check $P4PORT.

SourceControl:Error: Error svn: E155007: 'C:\Users\\Documents\Unreal Projects\EndlessRunner' is not a working copy
SourceControl:Error: Error Failed to connect to source control. Check your settings and connection then try again.

Those first couple of errors seem to be related to that “Master Bank” file having a space in the name. I’d suggest removing that space, as it should work correctly after that. The rest of the errors seem self explanatory. Please let me know if you have any questions.

Thank you Matthew, sorry could you clear a few things up? That is weird I haven’t used Fmod in this project.
error 4 & 5 blueprints, i will have a look through each blueprint and see if i notice any problems.
7 - do i just need to download windows sdk?
9-13 source code, which i dont know any about, sure my projects currently set to no source code.

Yes, you would need to install the Windows 8.1 SDK. For 9-13, the issue is Source Control not Source Code. It’s an issue with your Perforce settings.

Thanks! What would you suggest about the fmod errors? You said take put the space in the file name but im not using it in this project

Are you sure that it is completely disabled? I’m not familiar with using FMOD but I believe it is something that is added directly to your engine installation and would not be listed in the list of installed addons in the launcher, as it is acquired externally.

I would suggest right-clicking your .uproject file, opening it for edit in any text editing software such as Notepad, and then checking to see if there is an FMOD plugin listing there. If it is being included, it should be possible to disable it there. Otherwise, you may need to move it from that engine installation entirely.

Awesome thanks, got it working!