Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

error LNK2019: unresolved external symbol GetPrivateStaticClass


Today I've got infamous linker error while trying to use my custom class. The class is in the custom runtime module (i.e. created in the Engine/Source/Runtime/MyModule/Public/CustomAc.h)

 // === HEADER ===
 #pragma once
 #include "Engine.h"
 #include "CustomAc.generated.h"
 class MYMODULE_API UCustomAc : public UObject
 //class UCustomAc : public UObject
 // === CPP ===
 #include "MyModule.h"
 #include "CustomAc.h"
 UCustomAc::UCustomAc(const FObjectInitializer& ObjectInitializer)
     : Super(ObjectInitializer)

I'm using this class in UnrealEd module (dependency is added to the PrivateIncludePathModuleNames) like this (headers are included, the class itself is seen by the file)

 #include "CustomAc.h"
 UActorFactoryCustom::UActorFactoryCustom(const FObjectInitializer& ObjectInitializer)
     : Super(ObjectInitializer)
     DisplayName = LOCTEXT("PointLightDisplayName", "Point Light");
     NewActorClass = UCustomAc::StaticClass();
     SpawnPositionOffset = FVector(50, 0, 0);
     bUseSurfaceOrientation = true;

Of course I'm getting this when compiling:

error LNK2019: unresolved external symbol "private: static class UClass __cdecl UCustomAc::GetPrivateStaticClass(wchar_t const )" (?GetPrivateStaticClass@UCustomAc@@CAPEAVUClass@@PEB_W@Z)

I've spent too many hours already on this and tried everything I know... Need help.

Product Version: UE 4.13
more ▼

asked Nov 11 '16 at 10:16 AM in C++ Programming

avatar image

232 13 19 46

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

The solution was rather simple:

use PrivateDependencyModuleNames instead of PrivateIncludePathModuleNames in UnrealEd.build.cs

more ▼

answered Nov 11 '16 at 03:32 PM

avatar image

232 13 19 46

avatar image Moussa.Thiobane Jul 24 '18 at 10:07 AM

Thanks for your thread I had the same issue !

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question