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Game crashes on android on console command (RestartLevel)

Hello guys,

So, I've been encountering a strange problem on android device.

I made a game completely with blueprints.

When I package the game with all blueprint actors, the game works fine, the console command RestartLevel works as intended without crashing the game.

Now, what I did was make a C++ Actor, and spawn that C++ Actor as a child inside a Blueprint actor. In editor it works still fine, but when I package the game and run it on Android, on the execution of "RestartLevel", the game crashes.

NOTE - I have also tried "OpenLevel" function, the game still crashes when the function is executed.

Can someone help me ? What is going wrong.

Product Version: UE 4.13
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asked Nov 11 '16 at 10:15 AM in C++ Programming

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SHOBBIT
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Well, I was able to solve this, apparently, I was doing something wrong in the construction script of my C++ Actor.

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answered Nov 13 '16 at 01:16 PM

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SHOBBIT
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