Hello guys,
So, I’ve been encountering a strange problem on android device.
I made a game completely with blueprints.
When I package the game with all blueprint actors, the game works fine, the console command RestartLevel works as intended without crashing the game.
Now, what I did was make a C++ Actor, and spawn that C++ Actor as a child inside a Blueprint actor. In editor it works still fine, but when I package the game and run it on Android, on the execution of “RestartLevel”, the game crashes.
NOTE - I have also tried “OpenLevel” function, the game still crashes when the function is executed.
Can someone help me ? What is going wrong.