Key Inputs Don't Work

I am at the ends of my wit, and I’m sure it’s a simple problem. I cannot get my game to read any input of any kind. I have set up a menu screen, then after you leave the menu it takes you to a fight, but for the fight to start, you need to push enter. Enter doesn’t work for some reason. I started in the third person blueprint. Any help is appreciated.

Hello Southpaw Studios,

Based on the context, is it possible that the game is paused when you need to hit Enter to start the fight? If so, click on the input node and ensure that “Execute when paused” is enabled in the details panel. If this isn’t the case, which blueprint has this input event inside of it? Are you sure an instance of this blueprint is in the level? Have you tried using the Enable Input node?

I am using it in the level blueprint. I tried both enable input and execute when paused.

Does this happen with any project that you try this input in or only in your project? If it’s only your project, I’ll need some more context to go off of, because it could be a multitude of things causing this. I don’t know anything about how your project is set up or what state the game is in when you are trying to use this input.

In which blueprint are you trying to read the input?
Make sure it’s the PlayerController, or the Pawn/Character that is possessed by it, and not some other actor.

We haven’t heard from you in a while, Southpaw Studios. Are you still experiencing this issue? If so, can you provide the information requested in my previous comment? In the meantime, I’ll be marking this as resolved for tracking purposes.