How to enable Gravity on Collision via Blueprint ?
Hey, imagine I have an object, which is fractured. The Gravity on this object is disabled, but when it collides with other objects, the Gravity should be enabled. How can I solve this with blueprints ?
asked Nov 11 '16 at 04:09 PM in Blueprint Scripting
you can use some collision event (like OnBeginOverlap or OnHit) and then just set the gravity, it's pretty simple actually, if you just type "gravity" you will find a function that enable/disable gravity.
answered Nov 11 '16 at 04:38 PM
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