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How to enable Gravity on Collision via Blueprint ?

Hey, imagine I have an object, which is fractured. The Gravity on this object is disabled, but when it collides with other objects, the Gravity should be enabled. How can I solve this with blueprints ?

Product Version: UE 4.13
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asked Nov 11 '16 at 04:09 PM in Blueprint Scripting

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you can use some collision event (like OnBeginOverlap or OnHit) and then just set the gravity, it's pretty simple actually, if you just type "gravity" you will find a function that enable/disable gravity.

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answered Nov 11 '16 at 04:38 PM

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avatar image Chrizzo Nov 11 '16 at 09:12 PM

Oh, great ! Thank you very much, I will try this :)

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