Hey,
imagine I have an object, which is fractured. The Gravity on this object is disabled, but when it collides with other objects, the Gravity should be enabled. How can I solve this with blueprints ?
you can use some collision event (like OnBeginOverlap or OnHit) and then just set the gravity, it’s pretty simple actually, if you just type “gravity” you will find a function that enable/disable gravity.
Oh, great !
Thank you very much, I will try this