Nav Link Proxy broken on high distances
Hi, I'm on UE 4.13.2 - also tested it on UE 4.11.2 every Nav Link Proxy seems to have a maximum distance of ~1000 units between the point links on wich it builds an actual link. Higher distances won't build up the link. Also tried to scale the whole proxy but same thing.
Am I supposed to create multiple elements in the "point links" list and chain the links somehow?
asked Nov 11 '16 at 06:52 PM in Bug Reports
Found a PR that resolves this.
answered Mar 10 '18 at 06:06 PM
Navlink length is effectively limited by TileSize, since Recast can only build links within a tile and to its neighboring tiles. The solution therefore is increasing tile size to be greater than YourMaxLinkLength / sqrt(2). Of course if this value ends up crazy big (10000uu is still ok) then you'll have you design your game around it :)
Mind that tile size affects navmesh generation tiles, so if you have game-time navmesh generation enabled you want to keep tile size as low as reasonable.
answered Nov 24 '16 at 07:58 AM
Is there a better work around for this than a ridiculous tile size?
I'm trying to create portals that AI will use for path-finding, but it's impossible unless I make the tile size ridiculously huge.
answered Mar 02 '18 at 05:26 PM
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