Hi,
I’m on UE 4.13.2 - also tested it on UE 4.11.2
every Nav Link Proxy seems to have a maximum distance of ~1000 units between the point links on wich it builds an actual link. Higher distances won’t build up the link. Also tried to scale the whole proxy but same thing.
Am I supposed to create multiple elements in the “point links” list and chain the links somehow?
I apologize for the delay on this. I tried doing something like this and it seems like the link is there. Is the link visually displayed in your case? Is it only the functionality that is affected?
Navlink length is effectively limited by TileSize, since Recast can only build links within a tile and to its neighboring tiles. The solution therefore is increasing tile size to be greater than YourMaxLinkLength / sqrt(2). Of course if this value ends up crazy big (10000uu is still ok) then you’ll have you design your game around it
Mind that tile size affects navmesh generation tiles, so if you have game-time navmesh generation enabled you want to keep tile size as low as reasonable.
Apparently links between different tiles were on the list but never supported which is a massive shame - and this isn’t documented anywhere other than this single Answerhub post.
I need this for my project, so I’ll have to look at adding it to the engine myself. Any good tips on where to start?