Program.Main AutomationTool exiting with ExitCode=5

So I’ve got the source version of 4.13, to which I recently updated my 4.12.5 project to. My source just has a few new blueprint nodes that allows for proximity detection through the Rift, nothing major. I’ve also got the Substance Plugin, Ocean Plugin, Rama’s Victory Plugin, and Low Entry’s File Manager plugin. My 4.12.5 project packaged my project perfectly fine, but now it won’t package and I get his error. I did install a new motherboard before updating my 4.12.5 project to 4.13, causing me to re-install Windows 10, therefore causing me to reinstall Visual Studio Community 2015. Not sure if that could be a problem, but that’s the only thing that has really changed before this 4.13 project.

Side note: Compiling my 4.13 engine source in Visual Studio works, so nothing’s wrong there.

UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/LobbyExperience/LobbyExperience.uproject BuildCookRun -nocompileeditor -nop4 -project=E:/LobbyExperience/LobbyExperience.uproject -cook -stage -archive -archivedirectory=E:/Packaged Projects -package -clientconfig=Development -ue4exe=UE4Editor-Cm
d.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output -compile
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
UATHelper: Packaging (Windows (64-bit)): MSBuild:   DotNETUtilities -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   UnrealBuildTool -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Windows (64-bit)): MSBuild:   AutomationUtils.Automation -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   AllDesktop.Automation -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   GUBP.Automation -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   Localization.Automation -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   OneSkyLocalization.Automation -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   AutomationScripts.Automation -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   Android.Automation -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   BuildGraph.Automation -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   HTML5.Automation -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   DeploymentInterface -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Microsoft.Common.targets(1605,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\IOS\DeploymentInterfa
ce.dll", "AMD64". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architec
ture of your project. [E:\Unreal\UnrealEngine-4.13\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj]
UATHelper: Packaging (Windows (64-bit)): MSBuild:   IOS.Automation -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   Linux.Automation -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   Mac.Automation -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Microsoft.Common.targets(1605,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\IOS\DeploymentInterfa
ce.dll", "AMD64". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architec
ture of your project. [E:\Unreal\UnrealEngine-4.13\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj]
UATHelper: Packaging (Windows (64-bit)): MSBuild:   TVOS.Automation -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   Win.Automation -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   XLocLocalization.Automation -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.346743s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\LobbyExperience\LobbyExperience.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe E:/Unreal/UnrealEngine-4.13/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: Packaging (Windows (64-bit)): MSBuild:   DotNETUtilities -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   UnrealBuildTool -> E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1019315s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe LobbyExperience Win64 Development -Project=E:\LobbyExperience\LobbyExperience.uproject  E:\LobbyExperience\LobbyExperience.uproject  -remoteini="E:\LobbyExperience" -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.7399486s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe LobbyExperience Win64 Development -Project=E:\LobbyExperience\LobbyExperience.uproject  E:\LobbyExperience\LobbyExperience.uproject  -remoteini="E:\LobbyExperience" -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for LobbyExperience (UnrealBuildTool.exe is newer)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [Adaptive unity build] Excluded from Landscape unity file: LandscapeBlueprintSupport.cpp, LandscapeCollision.cpp, LandscapeComponent.cpp, LandscapeDataAccess.cpp, LandscapeEdit.cpp, LandscapeEditInterface.cpp, LandscapeGizmoActor.cpp, LandscapeGrass.cpp, LandscapeInfo.cpp, LandscapeInfoMap.cpp, Landsc
apeLight.cpp, LandscapeModule.cpp, LandscapeProxy.cpp, LandscapeRender.cpp, LandscapeRenderMobile.cpp, LandscapeSplineProxies.cpp, LandscapeSplineRaster.cpp, LandscapeSplines.cpp, MaterialExpressionLandscapeLayerBlend.cpp, MaterialExpressionLandscapeLayerCoords.cpp, MaterialExpressionLandscapeLayerSample.cpp, MaterialExpressionLandscapeLayerSwitch.cpp, Mater
ialExpressionLandscapeLayerWeight.cpp, MaterialExpressionLandscapeVisibilityMask.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 286 actions (4 in parallel)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.Core.h.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.CoreUObject.h.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.Engine.h.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.EnginePrivate.h.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.OculusRiftPrivatePCH.h.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.CorePrivatePCH.h.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.SlateBasics.h.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AvfMediaFactory.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AndroidMediaFactory.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: SubstanceCore.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.SubstanceCore.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LowEntryFileManager.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: OculusRiftCAPI.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: OculusRiftCommon.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: OculusRiftHMD.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: OculusRiftRender.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: OculusRiftRenderD3D.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: OculusRiftRenderD3D12.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: OculusRiftLayers.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: OculusRiftSplash.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: SceneCubemapCapturer.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: OculusAutomationTests.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: OculusRift.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: OculusRiftRenderGL.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.LowEntryFileManager.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.LightPropagationVolumeRuntime.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.SteamVRController.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: VictoryBPLibrary.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.OceanPlugin.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.WmfMedia.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: E:\LobbyExperience\Plugins\OceanPlugin\Source\OceanPlugin\Private\BuoyancyComponent.cpp(149): warning C4458: declaration of 'Velocity' hides class member
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: E:\Unreal\UnrealEngine-4.13\Engine\Source\Runtime\Engine\Classes\GameFramework/MovementComponent.h(74): note: see declaration of 'UMovementComponent::Velocity'
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: E:\LobbyExperience\Plugins\OceanPlugin\Source\OceanPlugin\Private\BuoyantMesh\BuoyantMeshComponent.cpp(194): warning C4458: declaration of 'World' hides class member
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: E:\LobbyExperience\Plugins\OceanPlugin\Source\OceanPlugin\Classes\BuoyantMesh/BuoyantMeshComponent.h(154): note: see declaration of 'UBuoyantMeshComponent::World'
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LightPropagationVolumeRuntime.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: OceanPlugin.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.VictoryBPLibrary.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.WmfMediaFactory.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ProceduralMeshComponent.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: SteamVR.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.ProceduralMeshComponent.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.SteamVR.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: OculusLibrary.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.OculusLibrary.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.OculusInput.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: CustomMeshComponent.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.CustomMeshComponent.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: CableComponent.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.CableComponent.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: OnlineSubsystem.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.OnlineSubsystem.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.OculusAudio.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: WmfMedia.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [51/286] Link LobbyExperience-OculusRift.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.10_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.6_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.8_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.7_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.11_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.9_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.12_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.19_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.14_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.15_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.16_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.17_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.18_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.5_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.20_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.21_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.22_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.13_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.4_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.VectorVM.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.2_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.23_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LevelSequence.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.MovieSceneCapture.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MovieSceneCapture.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.MoviePlayer.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MoviePlayer.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.StreamingPauseRendering.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.NetworkReplayStreaming.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.NullNetworkReplayStreaming.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.HttpNetworkReplayStreaming.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Advertising.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.GameLiveStreaming.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: GameLiveStreaming.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: VectorVM.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Niagara.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Niagara.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.1_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.3_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.24_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AutomationMessages.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.26_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: AutomationMessages.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AutomationWorker.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.SessionMessages.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: SessionMessages.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.SessionServices.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.XAudio2.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.TaskGraph.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.RealtimeProfiler.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.LevelSequence.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.ProfilerMessages.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.ProfilerService.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.UnrealEdMessages.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealEdMessages.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.MessageLog.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AutomationController.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.ImageCore.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.InputDevice.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ProfilerMessages.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.25_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.StreamingFile.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Serialization.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.27_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.28_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.29_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.30_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.31_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.32_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.33_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Engine.34_of_34.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.NetworkFile.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Engine.generated.1.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Engine.generated.3.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Engine.generated.4.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Engine.generated.5.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Media.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.MediaAssets.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MediaAssets.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.PakFile.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Serialization.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Engine.generated.2.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: JsonUtilities.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.SlateNullRenderer.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: AnimGraphRuntime.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.OpenGLDrv.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.RHI.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.RenderCore.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.MaterialShaderQualitySettings.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MaterialShaderQualitySettings.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.HeadMountedDisplay.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: HeadMountedDisplay.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Renderer.1_of_9.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Renderer.2_of_9.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Renderer.3_of_9.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Renderer.4_of_9.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Renderer.5_of_9.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.JsonUtilities.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Renderer.8_of_9.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Renderer.7_of_9.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Renderer.9_of_9.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Foliage.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Foliage.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.PhysXFormats.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeBlueprintSupport.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeCollision.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeComponent.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeDataAccess.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeEdit.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeEditInterface.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.VulkanRHI.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.D3D12RHI.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.D3D11RHI.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.UtilityShaders.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Launch.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.UE4Game.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Core.1_of_8.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Core.2_of_8.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Core.3_of_8.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Core.4_of_8.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Core.5_of_8.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Core.6_of_8.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Core.7_of_8.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Core.8_of_8.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Json.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Projects.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeGizmoActor.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.InputCore.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.SlateCore.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: SlateCore.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AssetRegistry.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Messaging.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.SlateReflector.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: SlateReflector.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AppFramework.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.SandboxFile.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Sockets.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Networking.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.NullDrv.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.ShaderCore.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: InputCore.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeGrass.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Renderer.6_of_9.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AnalyticsET.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeInfoMap.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Navmesh.1_of_3.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Navmesh.2_of_3.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Navmesh.3_of_3.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.EngineMessages.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: EngineMessages.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.EngineSettings.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeInfo.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.SynthBenchmark.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.GameplayTasks.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: GameplayTasks.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.GameplayTags.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: GameplayTags.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Analytics.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.GameplayAbilities.1_of_2.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: GameplayAbilities.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.GameplayDebugger.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: GameplayDebugger.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AIModule.1_of_3.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AIModule.2_of_3.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AIModule.3_of_3.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: AIModule.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.DatabaseSupport.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.ReliabilityHandlerComponent.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.PacketHandler.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PacketHandler.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.HardwareSurvey.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AnimGraphRuntime.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.GameplayAbilities.2_of_2.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: CinematicCamera.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: EngineSettings.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MaterialExpressionLandscapeVisibilityMask.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MaterialExpressionLandscapeLayerSwitch.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MaterialExpressionLandscapeLayerSample.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MaterialExpressionLandscapeLayerCoords.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MaterialExpressionLandscapeLayerBlend.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeSplines.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeSplineRaster.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Landscape.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeSplineProxies.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: E:\Unreal\UnrealEngine-4.13\Engine\Source\Runtime\Landscape\Private\Landscape.cpp(904): error C2661: 'FLandscapeComponentSceneProxy::FLandscapeComponentSceneProxy': no overloaded function takes 3 arguments
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Landscape.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.MovieScene.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeRenderMobile.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeRender.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.HTTP.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeProxy.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.CinematicCamera.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MovieScene.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Internationalization.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UMG.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.UMG.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeLight.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LandscapeModule.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MovieSceneTracks.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.MovieSceneTracks.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.SlateRHIRenderer.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MaterialExpressionLandscapeLayerWeight.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [254/286] Link LobbyExperience-ProceduralMeshComponent.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: CoreUObject.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [256/286] Link LobbyExperience-SteamVR.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.CoreUObject.1_of_5.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.CoreUObject.2_of_5.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.CoreUObject.3_of_5.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.CoreUObject.4_of_5.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.CoreUObject.5_of_5.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [262/286] Link LobbyExperience-OculusLibrary.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [263/286] Link LobbyExperience-OceanPlugin.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.EditorStyle.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [265/286] Link LobbyExperience-VictoryBPLibrary.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [266/286] Link LobbyExperience-LightPropagationVolumeRuntime.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [267/286] Link LobbyExperience-LowEntryFileManager.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [268/286] Link LobbyExperience-SubstanceCore.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [269/286] Link LobbyExperience-WmfMedia.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Slate.4_of_4.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [271/286] Link LobbyExperience-OnlineSubsystem.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Slate.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Slate.2_of_4.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [274/286] Link LobbyExperience-CableComponent.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Slate.1_of_4.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.ImageWrapper.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [277/286] Link LobbyExperience-CustomMeshComponent.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: EditorStyle.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Slate.3_of_4.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [280/286] Link LobbyExperience-OculusInput.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [281/286] Link LobbyExperience-WmfMediaFactory.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [282/286] Link LobbyExperience-AvfMediaFactory.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [283/286] Link LobbyExperience-AndroidMediaFactory.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [284/286] Link LobbyExperience-OculusAudio.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [285/286] Link LobbyExperience-SteamVRController.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: E:\LobbyExperience\Binaries\Win64\LobbyExperience.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 616.03 seconds
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 616.0554826s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\Unreal\UnrealEngine-4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe LobbyExperience Win64 Development -Project=E:\LobbyExperience\LobbyExperience.uproject  E:\LobbyExperience
\LobbyExperience.uproject  -remoteini="E:\LobbyExperience" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.11.11-15.37.43.txt' 
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in E:\Unreal\UnrealEngine-4.13\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line
 883
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in E:\Unreal\UnrealEngine-4.13\Engine\Source\Programs\AutomationTool\AutomationUt
ils\ProcessUtils.cs:line 836
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in E:\Unreal\UnrealEngine-4.13\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in E:\Unreal\UnrealEngine-4.13\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line
 89
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in
 E:\Unreal\UnrealEngine-4.13\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 362
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
nary`2 InTargetToManifest) in E:\Unreal\UnrealEngine-4.13\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1460
UATHelper: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in E:\Unreal\UnrealEngine-4.13\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 170
UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in E:\Unreal\UnrealEngine-4.13\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210
UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.ExecuteBuild() in E:\Unreal\UnrealEngine-4.13\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute() in E:\Unreal\UnrealEngine-4.13\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in E:\Unreal\UnrealEngine-4.13\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] CommandLine) in E:\Unreal\UnrealEngine-4.13\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param) in E:\Unreal\UnrealEngine-4.13\Engine\Source\Programs\AutomationTool\Program.cs:line 135
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in E:\Unreal\UnrealEngine-4.13\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main() in E:\Unreal\UnrealEngine-4.13\Engine\Source\Programs\AutomationTool\Program.cs:line 59
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Any help would be greatly appreciated.

Hey NCMcClure,

Sadly, we do not provide support for project’s that contain third-party plugins, as the issue is likely related to one of those. If you are able to reproduce the error without the plugins in your project, feel free to reopen this thread and we can continue to investigate. It may be worth going through and disabling plugins until you can identify if it is one of them that is causing the issue, and then you can get in touch with the creator of said plugin for further assistance.

Also, this is the error I’m seeing in your log: error C2661: ‘FLandscapeComponentSceneProxy::FLandscapeComponentSceneProxy’: no overloaded function takes 3 arguments

As a result, it might be worth looking into that on your own to see if you’re able to determine if there is an issue there.

Have a great day