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'InputTouch' Moved event doesn't fire

In my project, I have an input touch. It has 3 events: Pressed, Released, and Moved. It has been working fine, until I ported our project to 4.13

In my main character blueprint, it works no problems. But for some reason, in another character blueprint, the 'Moved' event simply doesn't fire. Pressed and Released do, which is what makes it strange. Why does half the node work?

I recorded a video to show the issue: https://youtu.be/8KYM3u4zhMY

Thanks in advance!

Product Version: UE 4.13
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asked Nov 12 '16 at 03:29 AM in Blueprint Scripting

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