camera space with fow in material
in gif evident that the normals are not considered properly in the camera Because in the transformation of normal are not taken into account the distortion of the camera FOV. How to calculate and transform the normals in camera space, taking into account the FOV?
You could do additional transform for normals that are already in camera space, using screen-aligned UVs. But for the effect you are after, there is a better solution.
Use Camera Vector Material Expression. It gives you a vector from pixel to the camera.
answered Nov 12 '16 at 09:51 AM
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