Some questions regarding distribution on PC platform

Hello :slight_smile:

I’m very close to submitting PC version of my game’s demo. I already distributed this demo for android platform, where the process of submission was quite obvious. In case of distributing for PC platform some things are not obvious, so I have questions (please note, that I’m planning to submit PC version on Amazon first, which doesn’t require anything like “Greenlight”):

(1) Can I just use NSIS and make installer for the demo based on zip file?

(2) Should I create an uninstaller, and if so, then how exactly?

(3) Is there any specific way to get exact minimum system requirements for my game, or may I just use some approximate data?

(4) What are Manifest_NonUFSFiles_Win32 and Manifest_NonUFSFiles_Win64 files? Should I include them into the distribution?

(5) Is it required to have both 32 and 64 bit variants of my game in installer pack and give user an opportuniny to choose which one he wants to install?

(6) User can read EULA in game, so sould I add EULA into installer as well?

(7) Should I inform Epic Games about demo release on PC when I already informed them about the demo release on Android?

I’ll respond to the last two.
6 - Epic’s UE4 EULA requires that your game have a EULA, but it doesn’t require that it be delivered in a specific way.
7 - You only need to notify Epic of the initial release of the game, not for every new platform.

Thanks for the fast reply :slight_smile:

I should probably ask the rest of the questions in some other section, but not sure which one to pick. “Enything else” would be a nice choice, but it’s out of order now, unfortunately.

I asked the rest of the questions in other section. Thanks again for answering the last two questions, they were among the most important :slight_smile:

Have you found out the answer to 4?

Hello :slight_smile: As I understood it, the manifests are just informational. Eventually I deleted them and didn’t include into any release build.

Cool, thanks! :slight_smile:

No problem :slight_smile: