When you’re using a stationary or static light that has baked in GI will not be disabled since it’s precomputed. One thing you could do is use a Post Process Volume in the area need or set as Unbound and have it use a timeline in a Blueprint so that you can adjust the fade of the GI over time as the light intensity shifts. You don’t have to use a timeline and could simply just set the Global Illumination Indirect Lighting Intensity to 0 via the Post Process Volume settings.
Hi and thanks for your answer. I understand that I can’t activate and desactivate my gloabal illumination at runtime, because it is build once and for all.
But isn’t it strange to calculate the GI for stationnay lights? The purpose of these lights is to be able to change their intensity and color at runtime. What’s the point if the GI they generate isn’t dynamic?
But isn’t it strange to calculate the
GI for stationnay lights? The purpose
of these lights is to be able to
change their intensity and color at
runtime. What’s the point if the GI
they generate isn’t dynamic?