The big OpenGL ES3.1 question
I have decided to open this thread to discuss here the current situation of OpenGL ES3.1 in UE4
After searching throughout on forums I have come to the conclusion that there is no ultimate description how to utilize ES3.1 in your project. Some things got cleared up, but it seems like that there is always an obstacle after another even though OpenGL ES3.1 is around for quite a while.
My research on the theme concluded the following results:
My bigger confusions about the above list :
Please someone shed some light on the whole process, I believe I am not alone with these struggles!
I see that nobody is really interested in the topic, so Im closing the thread. The problem I had with ES3.1 was compatibility issue.
answered Mar 04 '17 at 01:11 PM
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