Hiding and Unhiding platforms in gameplay
I have event begin play for hiding the actor ( checked) and an overlap for standing on a switch- I have another set actor hidden in game following the overlap event ( unchecked). I want to start a game with a hidden platform ( both visable and the mesh) and want to reveal after standing on a switch. I can't seem to get it to work and I have spent quite some time in trying to do so, without success. Any ideas?
asked Nov 13 '16 at 11:43 AM in Blueprint Scripting
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