Using substance for windshield wipers effect

Hey everyone,

I was thinking quite some time how to simulate windshield wipers. I came across an idea that I could use procedural textures using Substance Designer and expose one parameter which would be controlling opacity mask on the windshield for where on the windshield should dirt or water or anything be. So when the wiper moves I change the opacity so there is only backround. I have already made it but I think it is too expensive, since for every value it has to generate whole new texture and since it is made for windshield wipers it has to be done quite fast. Is there any other trick or solution?

Thanks

I don think substance allows you to change textures in real-time. You should recreate this effect in UE4 material.