Navigation builddoesn't get completed. What's wrong with it?
Hi all. I'm working on a top-down game. When I create a maze (at beginplay), the navigation does seem to get built, but doesn't get completed.
You can see in the picture that at some point it stops building. I messed around with cell size and agent radius for quite a long time, only to fail to see what the problem is.
Anyone got any solution for this? Save me, please. I'm kinda desperate.
(FYI, I checked "Force Rebuild on Load" to true and set Runtime Generation to "Dynamic" in the RecastNavMesh. Not sure it is relevant, though.)
asked Nov 14 '16 at 04:33 AM in Using UE4
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