Spawn Actor From Class works correctly, but spawned item has no collision

With my system, when i hold shift and walk into an item, it takes the items’ variable, moves it to my hand, and then deletes the old one in my hand, but then creates a new object on the floor. well the object created on the floor spawn correctly, but they have no collision, as in I cannot repeat the weapon change. i checked with multiple items.

Then here, they’ve been exchanged, but yet the new item has no collsion whatsoever, so it can’t collide again.

Hi Trecks4311,

Could you post some screenshots of the collision settings for that sword? I setup a simple project that drops items in this way but I couldn’t reproduce the issue.

Also, feel free to upload a small test project if you prefer.

Hi Trecks4311,

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information to reopen the post.

Cheers,

TJ