Pinball collisions problems/advice
I'm new to unreal engine, and I'm learning how to build a game. So far I decided to build a pinball, very basic, just to learn how to import models, create class blueprint and pretty much basic things.
I manage most of things I needed, but, I get a really big problem using collisions in unreal.
I have that physic ball that is working pretty much as I want, my left and right triggers are correctly mapped to my controller, everything is colliding, but at a point the ball jump behind or go through my triggers, specially if I kick the ball quickly (let's say 30 degres in half a frame). You can imagine it's a big problem for a pinball game...
Could someone help me to figure it out, like having solutions for a perfect collider (I've tried custom meshes for collision, even with larger volume than needed). Does unreal have any kind of substeps regarding the physic engin ? How would you build this situation if you had to do a pinball game ?
Many thanks, and sorry if I'be posted my request in the wrong part of the forum.
Try enabling Use CCD in the Collision Settings for your ball and paddles. You can find this setting if you click the arrow at the bottom of the Collision Settings to expand the section. It's possible you're having difficulty with collision because the Actors are colliding too quickly, and this setting will make the collision detection much more accurate.
Hope that helps!
answered Jun 05 '14 at 10:15 PM
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