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Error when trying to Launch my game

I'm trying to Launch my game project, but I keep on receiving an error when launching. Does anyone know what this error means and what I should do to fix it?

 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 3.707501
 LogPlayLevel: Running AutomationTool...
 LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="E:/Game projects/WCTD/WCTD.uproject" BuildCookRun -project="E:/Game projects/WCTD/WCTD.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -buil
 d -map=/Game/StarterContent/Maps/Minimal_Default -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/StarterContent/Maps/Minimal_Default -Messaging" -device=WindowsNoEditor@EIVIND-PC -addcmdline="-SessionId=CF8EF15F4EBB5CC2372FB88B7BB86398 -SessionOwner='Eivind' -SessionName='Launch On Device' " -run
 LogPlayLevel: Automation.Process: Setting up command environment.
 LogPlayLevel: WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
 LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for E:\Game projects\WCTD\WCTD.uproject
 LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
 LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.733108
 LogPlayLevel: CommandUtils.Run: Run: E:\Unreal engine\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe WCTD Win64 Development -Project="E:\Game projects\WCTD\WCTD.uproject"  "E:\Game projects\WCTD\WCTD.uproject"  -remoteini="E:\Game projects\WCTD" -noxge -generatemanifest -NoHotReload
 LogPlayLevel: UnrealBuildTool: Performing full C++ include scan (building a new target)
 LogPlayLevel: UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
 LogPlayLevel: CommandUtils.Run: Run: Took 2,6015085s to run UnrealBuildTool.exe, ExitCode=0
 LogPlayLevel: CommandUtils.Run: Run: E:\Unreal engine\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe WCTD Win64 Development -Project="E:\Game projects\WCTD\WCTD.uproject"  "E:\Game projects\WCTD\WCTD.uproject"  -remoteini="E:\Game projects\WCTD" -noxge -NoHotReload -ignorejunk
 LogPlayLevel: UnrealBuildTool: Creating makefile for WCTD (no existing makefile)
 LogPlayLevel: UnrealBuildTool: Performing full C++ include scan (no include cache file)
 LogPlayLevel: UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
 LogPlayLevel: UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory C:\Visual Studio\Common7\Tools\../../VC/bin/x86_amd64\cl.exe. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
 LogPlayLevel: CommandUtils.Run: Run: Took 9,2493106s to run UnrealBuildTool.exe, ExitCode=5
 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\Unreal engine\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe WCTD Win64 Development -Project="E:\Game projects\WCTD\WCTD.uproject"  "E:\Game projects\WCTD\WCTD.uproject"  -remoteini="E:\Gam
 e projects\WCTD" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.11.14-12.01.04.txt'
 LogPlayLevel:    ved AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 LogPlayLevel:    ved AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 LogPlayLevel:    ved AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 LogPlayLevel:    ved AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 LogPlayLevel:    ved AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 LogPlayLevel:    ved AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
 LogPlayLevel:    ved Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 LogPlayLevel:    ved BuildCookRun.DoBuildCookRun(ProjectParams Params)
 LogPlayLevel:    ved AutomationTool.BuildCommand.Execute()
 LogPlayLevel:    ved AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 LogPlayLevel:    ved AutomationTool.Automation.Process(String[] Arguments)
 LogPlayLevel:    ved AutomationTool.Program.MainProc(Object Param)
 LogPlayLevel:    ved AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 LogPlayLevel:    ved AutomationTool.Program.Main()
 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
 LogPlayLevel: Completed Launch On Stage: Build Task, Time: 11.513498
 LogPlayLevel: BUILD FAILED
 PackagingResults:Error: Error Launch failed! Unknown Error
Product Version: UE 4.13
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asked Nov 14 '16 at 11:04 AM in Packaging & Deployment

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Trinax
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Trinax,

Please review this Troubleshooting Guide on how to solve the Visual C++ 2015 toolchain error.

Thanks!

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answered Nov 17 '16 at 05:28 PM

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